Building responsive, systems-driven gameplay mechanics.

12+ years of Roblox development experience spanning state-machine AI, gameplay frameworks, and custom graphics systems. B.S. in Software Engineering from MSOE. Seeking full-time or contract gameplay programming roles.


Experience

12+ years

Education

B.S. software eng.

Signature Project

Heroes of Robloxia 2

The journey

Featured work

Heroes of Robloxia 2

Contract role

  • - Enemy AI: state-machine / behavior-tree hybrid
  • - Weapon systems
  • - Custom 3D particle system

Education

B.S. in software engineering, minor in mathematics, MSOE.

How I work

Lua/Luau is my primary environment, backed by strong Object-Oriented Programming and software architecture principles from my engineering degree. Proven ability to quickly adapt to existing codebases or engineer clean systems from scratch.

Contact Me

Email

LinkedIn

Discord